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Month 1, Day 1, 3 ABY, 6:25 AM

Suggestion Thread - Round 27


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#1
Sheriden

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Because the Questions and Suggestions forum already has a Question Thread...


Inventor of the Praise Thread

A LONG TIME AGO...

[Round 3 : Lethe] [Round 4 : Kuat] [Round 7 : Kamino] [Round 8 : Restart Team Member, Admiral Daala, Grand Moff Ardus Kaine & Kessel, Pentastar Alignment] [Round 12 : Kamino] [Round 14 : Aargau] [Round 15 : Koensayr Manufacturing] [Round 16 : Restart Team Member, Pentastar Alignment] [Round 22 : Corellian Sector (Richard Nixon)] [Round 24 : Restart Team Member, Organizations Avatar] [Beta Round (27) : Restart Team Member/Head Avatar]

 

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#2
Sheriden

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Suggestion. but not necessarily for this round I guess. In the same way we have DP points for individual worlds... Maybe we should have an Organizational DP score. These two scores could be compared when worlds want to join, leave, take action against, or outright betray an organization. Giving a gauge of the consequences for said action. Like, if you have a low DP and your Org has a high DP, then leaving it might be more difficult, likewise the reverse could be true as well. 


Inventor of the Praise Thread

A LONG TIME AGO...

[Round 3 : Lethe] [Round 4 : Kuat] [Round 7 : Kamino] [Round 8 : Restart Team Member, Admiral Daala, Grand Moff Ardus Kaine & Kessel, Pentastar Alignment] [Round 12 : Kamino] [Round 14 : Aargau] [Round 15 : Koensayr Manufacturing] [Round 16 : Restart Team Member, Pentastar Alignment] [Round 22 : Corellian Sector (Richard Nixon)] [Round 24 : Restart Team Member, Organizations Avatar] [Beta Round (27) : Restart Team Member/Head Avatar]

 

SWDChat Room

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#3
WitchDoktor

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Suggestion. but not necessarily for this round I guess. In the same way we have DP points for individual worlds... Maybe we should have an Organizational DP score. These two scores could be compared when worlds want to join, leave, take action against, or outright betray an organization. Giving a gauge of the consequences for said action. Like, if you have a low DP and your Org has a high DP, then leaving it might be more difficult, likewise the reverse could be true as well. 

I like that idea.  If we had it back in Round 22 I would of collapsed the Republic  :lol: 


Round 6: Telos IV
Round 7: Ralltiir
Round 8: Sluis Van
Round X: Chiss Ascendancy, Sub Avatar
Round 11: Head Military Avatar, Skako
Round 12: Head Military Avatar, Head GPOL Avatar - Awards: Most User-Friendly Avatar, Best Overall Avatar, BH's 'Member of the Round' Award
Round 13: Neimoidia/Viceroy/HoS-CIS/Restart Team/Sub-Avatar - Awards: Best Arms Market
Round 14: Chiss Ascendancy, LOA
Round 15: Chief of Staff
Round 16: Corellia
Round 17: Chiss Ascendancy
Round 18: Induparan Crown Worlds/Coruscant - Awards: Most Politically Successful, Most Militarily Successful, Best Overall Player
Round 19: Ciutric Sector
Round 20: Seswenna Sector
Round 21: Mandalore, Eriadu Union State
Round 22/23: Head Avatar, Security Ops/Policy Avatar, Advisor, Senex-Juvex/Combined Syndicates/Ravnican Empire - Awards: Most Military Successful Player, Best MILI Action, Tekaryn Award for Multiple Personalities.
Round 24: Allied Tion/United Kingdoms of Tion
Round 25: Admiral Ackbar/Alliance Fleet


Round 26: Night Hammer Command/Imperial High Commander/Moff Tarkin - Awards: Best Arms Market, Villain of the Round


#4
Sam Baxter

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... If we had it back in Round 22 I would of collapsed the Republic  :lol:

 

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"A smooth sea never made a skilled sailor." - Franklin D. Roosevelt


#5
Marcus Darkstar

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I like that idea.  If we had it back in Round 22 I would of collapsed the Republic  :lol:

Honestly we could do it now and just put a note in the planet page of Republic approval rating X%. Basically make a poll number to keep track of local approval rating for the organization. And if we contradict it by mistake we can just blame the pollsters like we do in real life. 


KuatSector.jpg
 
Round 9- Trantor
Round 10- Kuat
Round 11- Tech Avatar!
Round 12- Lianna/Tech Avatar/Invids
Round 13- Kuat!
Round 14- Left then Returned as Prakith
Round 15- GPOL Avatar
Round 16- Supreme Warlord Harrsk
Round 17- Returns to Kuat
Round 18- continues as Kuat
Round 19- Quelii Sector/ then became avatar. 
Round 20- Chief of Staff, Head Avatar, Pol/Econ avatar
Round 21- Head Avatar
Round 22 - Back to Kuat, ensuring it isn't neglected anymore. 
Round 23 - continued as Kuat again
Round 24 - Besadii Hutts party time!

#6
Sheriden

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I propose, that for the benefit of future rounds, we begin creating a google (or other shared resource) spreadsheet tracking a correlation of planet/system/sector stats by time period. So that we would have an agreed upon resource for future round starts that would expedite stating out the game round.


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Inventor of the Praise Thread

A LONG TIME AGO...

[Round 3 : Lethe] [Round 4 : Kuat] [Round 7 : Kamino] [Round 8 : Restart Team Member, Admiral Daala, Grand Moff Ardus Kaine & Kessel, Pentastar Alignment] [Round 12 : Kamino] [Round 14 : Aargau] [Round 15 : Koensayr Manufacturing] [Round 16 : Restart Team Member, Pentastar Alignment] [Round 22 : Corellian Sector (Richard Nixon)] [Round 24 : Restart Team Member, Organizations Avatar] [Beta Round (27) : Restart Team Member/Head Avatar]

 

SWDChat Room

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#7
WitchDoktor

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I would like to see that at the end of each round, that we comb through Avatar Announcements and record decisions made on things so we have something of an operational codex for the future.
  • Sheriden likes this

Round 6: Telos IV
Round 7: Ralltiir
Round 8: Sluis Van
Round X: Chiss Ascendancy, Sub Avatar
Round 11: Head Military Avatar, Skako
Round 12: Head Military Avatar, Head GPOL Avatar - Awards: Most User-Friendly Avatar, Best Overall Avatar, BH's 'Member of the Round' Award
Round 13: Neimoidia/Viceroy/HoS-CIS/Restart Team/Sub-Avatar - Awards: Best Arms Market
Round 14: Chiss Ascendancy, LOA
Round 15: Chief of Staff
Round 16: Corellia
Round 17: Chiss Ascendancy
Round 18: Induparan Crown Worlds/Coruscant - Awards: Most Politically Successful, Most Militarily Successful, Best Overall Player
Round 19: Ciutric Sector
Round 20: Seswenna Sector
Round 21: Mandalore, Eriadu Union State
Round 22/23: Head Avatar, Security Ops/Policy Avatar, Advisor, Senex-Juvex/Combined Syndicates/Ravnican Empire - Awards: Most Military Successful Player, Best MILI Action, Tekaryn Award for Multiple Personalities.
Round 24: Allied Tion/United Kingdoms of Tion
Round 25: Admiral Ackbar/Alliance Fleet


Round 26: Night Hammer Command/Imperial High Commander/Moff Tarkin - Awards: Best Arms Market, Villain of the Round


#8
K.H.

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People of Star Wars Diplomacy, we need your help! These planet stats are holdovers from superpower classic or failed ideas, or unpractical ones. We need some suggestions on what to change them to for the new round, in a way that would make sense. 
 
Military Strategic Level
Military Research Level
Defensive Shield Level
 
Shadows already suggested these:
 

- Military

• Personnel : This represents how well training the personnel in your military are. This also represents your ability to train, and is used to determine the overall pool of people you can train.

• Aerospace : Your militaries abilities in space. This covers both starfighter capability and capital ship capability. If we automate the system, this can be a variable in determining who wins.

• Terrestrial : Your militaries abilities on the surface. Covers all aspects of surface combat. If we automate the system, this can be a variable in determining who wins.

• Morale : This is the most flexible. It represents how willing your men are to follow orders and hard they'll fight. Could be a significant multiplier if we automate the system.

 

*Intel: You all know what intel is



#9
K.H.

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If you do not have a terrestrial surface, you could bring back the old naval stat, but make sure it isn't confused with space navies. That is why that one is always a problem. 

 

What if one of them was a supply stat? Like how well the planet would last during a siege? Separate from the upkeep stat. 



#10
Sheriden

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Well, one option is, that we don't need to replace things. If we no longer need them, we can just get rid of them.

 

Another option is keeping things, for example, research could be a part of the tech process, as a modifier to how long any tech project would take.

 

We could also change one of them to an Economic level, which could be a modifier to how successful economic actions are...

 

But 'm not committed to any of those ideas. They're all just stray thoughts in response to your question. 


Inventor of the Praise Thread

A LONG TIME AGO...

[Round 3 : Lethe] [Round 4 : Kuat] [Round 7 : Kamino] [Round 8 : Restart Team Member, Admiral Daala, Grand Moff Ardus Kaine & Kessel, Pentastar Alignment] [Round 12 : Kamino] [Round 14 : Aargau] [Round 15 : Koensayr Manufacturing] [Round 16 : Restart Team Member, Pentastar Alignment] [Round 22 : Corellian Sector (Richard Nixon)] [Round 24 : Restart Team Member, Organizations Avatar] [Beta Round (27) : Restart Team Member/Head Avatar]

 

SWDChat Room

oaEF1QZ.gif?1


#11
Sheriden

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If you do not have a terrestrial surface, you could bring back the old naval stat, but make sure it isn't confused with space navies. That is why that one is always a problem. 

 

What if one of them was a supply stat? Like how well the planet would last during a siege? Separate from the upkeep stat. 

Change the word Naval to Aquatic. Less confusion. 


Inventor of the Praise Thread

A LONG TIME AGO...

[Round 3 : Lethe] [Round 4 : Kuat] [Round 7 : Kamino] [Round 8 : Restart Team Member, Admiral Daala, Grand Moff Ardus Kaine & Kessel, Pentastar Alignment] [Round 12 : Kamino] [Round 14 : Aargau] [Round 15 : Koensayr Manufacturing] [Round 16 : Restart Team Member, Pentastar Alignment] [Round 22 : Corellian Sector (Richard Nixon)] [Round 24 : Restart Team Member, Organizations Avatar] [Beta Round (27) : Restart Team Member/Head Avatar]

 

SWDChat Room

oaEF1QZ.gif?1


#12
Marcus Darkstar

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when looking at planet list can you put in a , in the GDP numbers? just to easily tell whats a billion or a trillion or ten trillion. I dont like counting number spaces to figure it out. 


KuatSector.jpg
 
Round 9- Trantor
Round 10- Kuat
Round 11- Tech Avatar!
Round 12- Lianna/Tech Avatar/Invids
Round 13- Kuat!
Round 14- Left then Returned as Prakith
Round 15- GPOL Avatar
Round 16- Supreme Warlord Harrsk
Round 17- Returns to Kuat
Round 18- continues as Kuat
Round 19- Quelii Sector/ then became avatar. 
Round 20- Chief of Staff, Head Avatar, Pol/Econ avatar
Round 21- Head Avatar
Round 22 - Back to Kuat, ensuring it isn't neglected anymore. 
Round 23 - continued as Kuat again
Round 24 - Besadii Hutts party time!

#13
Juggs

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People of Star Wars Diplomacy, we need your help! These planet stats are holdovers from superpower classic or failed ideas, or unpractical ones. We need some suggestions on what to change them to for the new round, in a way that would make sense. 
 
Military Strategic Level
Military Research Level
Defensive Shield Level
 
Shadows already suggested these:
 

- Military

• Personnel : This represents how well training the personnel in your military are. This also represents your ability to train, and is used to determine the overall pool of people you can train.

• Aerospace : Your militaries abilities in space. This covers both starfighter capability and capital ship capability. If we automate the system, this can be a variable in determining who wins.

• Terrestrial : Your militaries abilities on the surface. Covers all aspects of surface combat. If we automate the system, this can be a variable in determining who wins.

• Morale : This is the most flexible. It represents how willing your men are to follow orders and hard they'll fight. Could be a significant multiplier if we automate the system.

 

*Intel: You all know what intel is

 

 

Just a couple of thoughts

 

Military research level:

 

you have 3 levels vs numbers

 

Innovative

Standard

Basic

 

Innovative would mean that you have the research potential to develop weapons that could potentially be the best platform in the galaxy.

IE: KDY, RSD, SFS, CEC, Loronar Corp, Mon Cal Shipyards. Shooting off the cuff....these companies can design a Starfighter in 6-9 months

 

Standard would mean that you can design platforms but you don't have the research infrastructure to match up to the top designs in the Galaxy. In other words you have a limit on what you can design. Depending on the planet/action you can move into Innovative. Shooting off the cuff these companies can design a Starfighter in 9-12 months

IE: Byblos, Nubia, Naboo, Eriadu

 

Basic would mean that you have the ability to RE designs but lack any infrastructure to design any new platforms. You would be dependent on licensing agreements or stealing designs. the chances of moving into the innovative category would be difficult in a single round. 

IE: Yaga Minor, Ord Trasi, Alsakan, Anaxes, Empress Teta, Abhean

 

We need to realize that just because you may have a lot of TPC doesn't mean you can design the best ships. This could also put a cap on the countless tech actions that we get each round. As well as making sure nothing gets OP.

 

On the Defensive shield category I think that we can use similar category as the research levels

 

Stout, Impregnable...or whatever suits your fancy

Standard

Basic

 

Impregnable would be usually military fortress worlds, high asset worlds etc. This would include both Particle and Ray shielding

Coruscant, Bastion, Skarif

 

Standard would be planetary shield to prevent any kind of orbital bombardment (ray shielding), but does not prevent the landing of troops.

IE: Alderaan, Caamas, Bothui

 

Basic would be planetary shielding that can hold out against a planetary bombardment for a short period of time.

Most of the planets in the galaxy.



#14
K.H.

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Shadows actually pushed a pretty good idea similar to that Juggs, but Bregor is trying to steer these stats away from technology related things. Possibly because they are working on revamping the production system.

 

This thing was Shadow's baby, and he had some really good ideas. I just saw that the discussion was bogging down and we needed to open it up to the player base to see if they had anything. Keep the ideas coming.



#15
Bregor

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I think planetary shields are best simulated by actual shield generator units, but it wouldn't be a big deal to represent it as a level. The plan is to use military levels as a multiplier to research and/or production efficiency. Research is automated in the new system, and I'll probably do a full writeup when it's closer to being locked in. Basically, planets now have individual research and/or production facilities as a limiting factor.

 

Example:

 

-Kuat has a research facility that generates 2,000 points of research each month.

-Kuat wishes to make a modified fighter variant, which is added as a researchable tech worth 10,000 points. 

-Kuat assigns all 2,000 points to the project.

-5 months later (10,000/2,000) the research finishes and the new ship is automatically enabled.

 

Production is handled in the exact same way. I will be able to factor in tech levels when calculating completion dates, but my feeling is that it is better to just balance the starting research/production capacities and only use military levels when evaluating combat actions (and even then it should at most be a tie breaker).



#16
K.H.

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I also support the idea of individual units for planetary shields. I'll have to be sure to spread them around before the round starts. 


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#17
Romae

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I also support the idea of individual units for planetary shields. I'll have to be sure to spread them around before the round starts.


I agree, should definitely be planetary unit level. This will help when we have multi planet entities as you'll need to either build shields for all planets or prioritize.

#18
K.H.

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Logistics: The logistics level of a planet allows for longer deployments, allows planets to undergo longer sieges, and is able to effectively provide food, water, medicine, ammunition, repair parts, and general supply to deployed forces.

 

Navigation: The navigation level of the planet involves the overall quality of a space bound navy's navicomputers, and therefore their ability to travel to distant places effectively. The larger the fleet that is deployed, the more important the navigation stat is, since commanders would need to coordinate various hyperdrive classes along with different sized navicomputer storage. 



#19
K.H.

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Defense: The ability of a species to successfully ward off an invasion. This could be due to the planet's unique environment, hostile flora or fauna, likeliness of partisan activity, or the number of weapons owned by private citizens. 



#20
K.H.

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What about these?

 

* Personnel

* Aerospace

* Terrestrial

* Morale

* Logistics

* Navigation

* Defense

* Intelligence






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